Скрипторий: Ritual - shadow double (player core 2)
Назад к списку всех объектов Player Core 2Как это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и удтвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАRitual - shadow double (player core 2)
Shadow Double
Ritual 4
Source Player Core 2
Cast 1 day; Cost a small item of personal significance to the creature to be duplicated (such as an item of clothing they wear everyday or a memento of a romantic tryst), plus rare oils, minerals, and pigments with a total value of 300 gp; Secondary Casters 3
Primary Check Arcana or Occultism (master, the check has the secret trait); Secondary Checks Arcana, Nature, Occultism, Religion, or Society (whichever is required to Recall Knowledge about the creature being duplicated); Crafting; Deception
Target(s) 1 living creature
You create an illusory duplicate of the target creature by drawing shadowy material from the Netherworld and sculpting it into a semi-solid form. The shadow double is a 4th-level creature with no special abilities. If it needs to attempt a roll or use a DC, use the moderate number for a monster, except as noted below. It doesn’t have any specific memories from the target, but it can use information about the creature gained from any of the casters to Impersonate the target. It looks exactly like the target and has a Deception modifier to Impersonate that creature equal to the modifier of the secondary spellcaster who rolled the Deception check, with a +4 status bonus.
Though it doesn’t have any of the original’s special abilities, like a dragon’s breath, illusions allow it to appear to use those abilities; they just never seem to have an effect. For instance, against a double’s dragon’s breath, all creatures in the area seem to critically succeed at their saving throws and take no damage. Creatures can attempt to disbelieve the illusion by attempting a Perception check against the Deception DC of the secondary spellcaster who rolled the Deception check.
Critical Success You create the shadow double. It has the minion trait and is under your absolute control. You gain a direct mental link with the shadow double and can spend an action to command the shadow double via this link, even at a distance.
Success As a critical success, but there is no special link between you and the shadow double. You must spend an action to command it verbally or by some other means.
Failure The ritual fails and has no effect.
Critical Failure The shadow double is created, but it isn’t your minion and is hostile to all the casters. It does everything it can to destroy them, but if it can’t immediately slay them, the shadow double tries to escape and plots their demise.
Cast 1 day; Cost a small item of personal significance to the creature to be duplicated (such as an item of clothing they wear everyday or a memento of a romantic tryst), plus rare oils, minerals, and pigments with a total value of 300 gp; Secondary Casters 3
Primary Check Arcana or Occultism (master, the check has the secret trait); Secondary Checks Arcana, Nature, Occultism, Religion, or Society (whichever is required to Recall Knowledge about the creature being duplicated); Crafting; Deception
Target(s) 1 living creature
You create an illusory duplicate of the target creature by drawing shadowy material from the Netherworld and sculpting it into a semi-solid form. The shadow double is a 4th-level creature with no special abilities. If it needs to attempt a roll or use a DC, use the moderate number for a monster, except as noted below. It doesn’t have any specific memories from the target, but it can use information about the creature gained from any of the casters to Impersonate the target. It looks exactly like the target and has a Deception modifier to Impersonate that creature equal to the modifier of the secondary spellcaster who rolled the Deception check, with a +4 status bonus.
Though it doesn’t have any of the original’s special abilities, like a dragon’s breath, illusions allow it to appear to use those abilities; they just never seem to have an effect. For instance, against a double’s dragon’s breath, all creatures in the area seem to critically succeed at their saving throws and take no damage. Creatures can attempt to disbelieve the illusion by attempting a Perception check against the Deception DC of the secondary spellcaster who rolled the Deception check.
Critical Success You create the shadow double. It has the minion trait and is under your absolute control. You gain a direct mental link with the shadow double and can spend an action to command the shadow double via this link, even at a distance.
Success As a critical success, but there is no special link between you and the shadow double. You must spend an action to command it verbally or by some other means.
Failure The ritual fails and has no effect.
Critical Failure The shadow double is created, but it isn’t your minion and is hostile to all the casters. It does everything it can to destroy them, but if it can’t immediately slay them, the shadow double tries to escape and plots their demise.